And assuming all looks good, enable uncapped framerates within the first few days (Zombies and Multiplayer modes will be uncapped starting immediately on day 1).Raise to 144fps as soon as the servers are stable.Ensure the moment the game launches that it has high stability for every player.At launch, we will start Blackout with a 120fps cap on PC.Since the framerate affects the load on the servers, we want to ensure that the game delivers a great playable experience for everyone who dives in those first moments. We’ve come a long way since the Beta, thanks to all your feedback, but we still want to roll things out carefully. It made sense for getting the game right for the whole community, and we were happy with the end result and the data we pulled from this approach. The reason for this approach was that as a Beta we had a lot of testing to do. Part of our commitment to the PC is to support uncapped framerate in the game.ĭuring the Blackout Beta, we made the decision to cap it at 90fps to monitor performance and online stability. One thing we’ve seen and heard people ask about is the PC framerate… Pre-Loading: Players who have pre-ordered via can begin pre-loading on Tuesday, October 9 (PDT).īlackout on PC: We’re really looking forward to players dropping into Blackout on day 1 – we’ve made a number of updates to the game, all based on your feedback, and we can’t wait to show you how hard we’ve been at work. Over the last few weeks, there are a few questions that have risen to the top of your list, so we’d like to get to them here… We’ve been working really hard together with our partners at Beenox, to optimize the game on PC in preparation for day 1 and beyond. As a reminder, the game is due next week, on October 12th.
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